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Holding 30 rounds, the SL8 can fire for 30 seconds continuously without pausing to reload, delivering 1260 damage points - important considerations for beginning students who have yet to invest stat points in Reloading. The answer is simple: Clip Size and Damage Per Clip. Under these circumstances, the SL8 will definitely kill the local zombie population faster than an Iron Pipe.Įven the weakest rifle is capable of killing every species of zombie wandering the Blue Zones around Nastya's Holdout, so why do we recommend the SL8? Since Freshman students are likely to have invested few if any points in Critical Hit during their stay at Nastya's Holdout, most the the blows they deliver are likely to be non-critical. An SL8 will kill some weaker zombies with only two shots.Ĭonversely, an Iron Pipe could take at least three non-critical hits to kill weaker zombies and as many as five non-critical hits to kill Fat Males. However, an SL8 will take a maximum of three shots to kill a Fat Male, because the rifle delivers 13 damage points per non-critical. It is true that a critical hit from a 20-proficiency SL8 Rifle (65 damage points) will not kill a Normal Zombie any deader than a critical hit from a 20-proficiency Iron Pipe (35 damage points), because the strongest Normal Zombie, the Fat Male, has only 34 health points. Even the weakest rifle available, the 10-proficiency Beta RX4, will deliver a critical hit powerful enough to kill the Normal Zombies in the Blue Zones around Nastya's Holdout. Low-level Rifles offer more Damage Per Hit than other weapons of comparable Proficiency requirements. Rifles are particularly advantageous to beginning students, because they can be used effectively before their stats are optimized. By the time students are equipping their third weapon, they will be past Level 50, earning only 2 proficiency points per level therefore, progress to stronger weapons will be slow, necessitating the use of low-level rifles for a long period of time.
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Rifles are a good choice for third weapon, because the mid-level rifles are decent weapons. This is what makes them less stat-hungry than Pistols, which have only Average Accuracy. These rifles are good for close-quarters combat.īecause all Rifles have either High Accuracy or Very High Accuracy, they can be used effectively with few if any stat points invested in Accuracy, except for MC stats. Carbine Rifles have Slow Firing Speed (1.5 per second) and High Accuracy.These rifles are good for long-range sniping. Bolt Action Rifles have Very Slow Firing Speed (once per second) and Very High Accuracy (with a few low-level exceptions).Rifles above 100 proficiency are Very High Critical Chance, requiring only 80 points in Critical Hit.
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Rifles with 100 proficiency or less are High Critical Chance, requiring 112 Critical stat points for optimization.Rifles have either High Critical Chance or Very High Critical Chance: Their stat requirements are lower than Pistols, but they use more expensive ammunition. Rifles provide long-range safety, shooting effectively from a distance. The production model from A-square is based on their Hannibal rifle.View the video lecture on Dead Frontier Rifles above. 585-inch (14.9 mm) diameter 750-grain (49 g) monolithic solid projectile which when fired moves at 2,460 ft/s (750 m/s) producing 10,180 foot-pounds force (13,800 J) of muzzle energy. The cartridge is designed for use in "stopping rifles" intended to stop the charge of dangerous game.
577 T REX RIFFLE PROFESSIONAL
577 T-Rex (14.9×76mm) is a very large and powerful rifle cartridge developed by A-Square in 1993 on request for professional guides in Zimbabwe who escort clients hunting dangerous game.